It's a multi-player FPS game for up to 16 players, we took the formula from Avatar Laser Wars II and applied it to a conventional-weapons experience. There are several tongue-in-cheek references to COD along the way. :)
For this game I created the environment & level design. We outsourced the weapons & animation (vs. me doing it all again) to save time & share more resources between games. As usual there were a number of issues to clean up with outsourced work, including me re-doing the animation idle pose (!) as well as fixing many animations.
The entire environment is done with diffuse textures & light maps, no normal or specular info is present, since all the lighting was baked. I used 3ds Max + Mental Ray to bake the terrain, structures, and props into a unified model. This was a lot of fun and a better system than we had in Laser Wars, where everything was baked into the diffuse.
With the game finishing up I hope to make more frequent updates to this blog (no really). It's been tough between the game & teaching the last few months to get anything else done. But I have about 5 different blog posts already planned out, including finishing the 3rd post in my F.E.A.R. 3 environment series.
Here's the trailer for Avatar Warfare!
No comments:
Post a Comment